Closed StarryWisdom closed 3 years ago
Mission scripts call it...
<create type ="enemy" hullID="4001" />
vesselData.xml calls it...
<vessel uniqueID="1000" />
To add to the confusion, my parser.pl
calls them PlayerShip.ShipType
and NPCShip.VesselType
:disappointed:
I'll switch to whatever we choose here... and cast one vote for hullID, as it's "official" and not as vague as "uniqueID"
See also Base.VesselType
(bit 1.5)
Also AllShipSettingsPacket
Ship type (int)
Also SetFighterSettingsPacket
Vessel type (int)
[yeah I think I'm done for now :stuck_out_tongue_winking_eye: ]
Anyone know of a good way to vote on GitHub? I think my preference would be for hullID, from mission-file-docs.txt The only other "semi-official" one would be uniqueID but that feels potentially confusing in protocol descriptions.
both of these fields refer to the same thing - logically they should have the same name (another logical name is uniqueID - taken from vessel data)
imo any name just one thats consistent would be nice