Open rjwut opened 4 years ago
If I'm correct, this should be an accurate diagram of the TSN Light Cruiser:
0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 x
0 W · W W
1 · · A W A · I A · A I ·
2 · · A · · · · · · · · · · · ·
3 I · I · · · I · I
4 · · ·
5 · · · · · · ·
6 · · · · M · · · M M · · · M ·
7 · · · · · · · S S S · · · · · · · T ·
8 · · · · · · S · · · · · · T ·
9 · F · B F · F B B · F · B
z y=0 y=1 y=2 y=3 y=4
https://noseynick.net/artemis/snt.html is in the order actually read from the file So PROBABLY: X = port .. starboard except all the ships are symmetrical so I'm not sure we can prove that? within each of those: Y = deck 5 (top),4,3,2,1 (bottom) and within each of those Z = rear to front
https://noseynick.net/artemis/snt.txt also available Both created by https://noseynick.net/artemis/snt-dec.pl
Technically, one ship is not symmetrical: the TSN Missile Cruiser has a stray hallway node just floating out there on one side. However, you can't really see a difference in the client. But I have confirmed by correlating DAMCON positions reported in the client against the protocol that X increases to starboard.
If we really wanted to, we could always create an asymmetrical ship... 😊
Technically, one ship is not symmetrical: the TSN Missile Cruiser has a stray hallway node just floating out there on one side.
Oh you're right! Never spotted that before! That's artemis-4.snt so https://noseynick.net/artemis/snt.html has the extra random corridoor. Is it fair to say front, port side, top deck?
If we really wanted to, we could always create an asymmetrical ship... blush
I heard a rumour someone has made a Millennium Falcon :grin: :vulcan_salute: :wink:
Oh you're right! Never spotted that before! That's artemis-4.snt so https://noseynick.net/artemis/snt.html has the extra random corridoor. Is it fair to say front, port side, top deck?
I can't see it on a real Eng screen... Perhaps because it's not actually connected to any other part of the ship, up/down/port/starboard/fore/aft? :man_shrugging:
Dots are rendered at nodes where systems or damage exists, and corridors are rendered between two non-empty nodes. Since there's no system there and there isn't another non-empty node adjacent to it, there's nothing to render. What might get it to show up is damage: maybe try letting an enemy shoot at you with no shields to see if that node gets damaged and shows up?
Oops, didn't mean to close it.
Well look at that...
Oh, and confirmed that it's on the port side.
front port but BOTTOM deck not TOP deck! Updated https://noseynick.net/artemis/snt.txt and https://noseynick.net/artemis/snt.html
So correct order is: FarPort, NearPort, Centre, NearStarboard, FarStarboard (5 slices) ... within which... Lowest, Low, Centre, High, Highest (5 decks) ... within which... Stern .. Front (10) ... within which, the float x,y,z, int type, unknown (int?) u1,u2,u3,u4 Correct?
Currently, it reads as follows:
This appears to be reversed for the Y and Z axes: it looks like Y increases ventral to dorsal, and Z increases aft to forward. I would appreciate it if others could confirm this.
EDIT: It seems like X is actually okay, but Y and Z still seem reversed.