Open JoeS8 opened 8 years ago
Options on top of my head are thing like a stack of keys, a prebuilt base, prebuilt autofarm, statue at spawn, real estate property at spawn, etc
Some great ideas here. Only thing i'm not completely sure on are prebuilt autofarms because it's most likely players who have earned that much money will have stacked farms anyway. Auto cactus might be an nice option as those who don't have one can use an afk pool by it.
Joe is SrStaff member responsible for owning this. In regards to your ideas 1-yes, 2-yes (but we need to build more -- @thepenmen22 needs help from someone very familiar with raiding mechanics, maybe @FatedKusari) 3-yes, but in a timed capacity (i.e. 90 days - to avoid ppl leaving the server and owning real estate), 4-Yes (manual by admin/builder), 5-Yes, enough for MVP rank @ 1%, 6-like the concept of a /kit prestige, that could be won from the crate. Need detail into what items - maybe a kit consisting of (4 end crystals, 4 stacks TNT, 4 stacks Diamond Blocks, 4 stacks obsidian, 4 stacks gold blocks, 4 stacks lapis, 4 stacks redstone blocks, etc)
Hi everyone. Please find attached the first draft for prestige awards. Feel free to offer any criticisms.
https://docs.google.com/document/d/1ac7bQOIi3ap32EMEBjb3oT4GkGtbucDQaSPFrMpe1bg/edit
Initial Release Done (things we have / are possible today).
Currently Prestige Sword 2 Beacons Modules Base Prebuilt Auto Farm Statue 500 MCMMO Credits 100-400 Donor Credits Prestige Vehicle Crate Key (best vehicles)
Things Coming Later:
90 Day Ownership of Real Estate at Spawn - 10% Chance - Must be manual by admin /kit Prestige - 3% Chance 4 End Crystals / 4 Stacks TNT / 4 Stacks Diamond / 4 Stacks Obsidian / 4 Stacks Gold Blocks
/kit Runes - 6% Chance 1 Speed III, 1 Blessed III, Bat Vision I, Health Boost III, Jump III,
Stack of Keys - 5% Chance
Coming Soon:
Autofarm 2 - 6% Chance
Prebuilt Base 2 - 5% Chance
Prebuilt Base 3 - 5% Chance
/kit PrestigeArmor
(Feel free to disregard post if similar ideas have already been shared within staff)
I've been thinking about the prestige and how we can make it a real incentive for players to grind away and reach it and I think a welcome addition would be some sort of reward for reaching your first, second prestige and so on. I'm not entirely sure what these rewards could be and can vary on the senior team's discretion. Anything along the lines of donor points, prestige commands or very high level kits would be appropriate for the hard work it takes to achieve a prestige.
I know the general feeling towards my rank is that it should have taken MUCH longer to obtain but I want to put my in game hours into perspective - 3days/20hrs is the last I checked today. That is 92 hours I have pretty much spent on reaching Heisenberg (digging out personal farm, filling it up with drugs to grow, growing and harvesting A LOT). It's an awful lot of time that I have invested to get this far, not as 'quick' as it may seem on the surface.
My reasoning for said suggestion: Incentive. If you can really add incentive for grinding away to prestige to the players you will start a domino effect. More money people have will mean a much stronger and flexible economy. It will get people using their playershops more and trying to monopolize by undercutting other sellers (and we need a good economy if we are even remotely thinking about introducing corporations). Not to mention it will encourage faction raiding as big farms will be made to make big money.
I don't know if a prefix will be enough to make players want to grind out that much money. If they knew they were getting a great reward at the end of the hard work I think you'd find many players taking the game progression seriously.
Just a thought. Feel free to criticize.