Open arthurmco opened 5 years ago
@arthurmco I am thinking about making all meshes animatable.
Some ones will be trated as "1 frame animations" (the StaticAnimators), others will be mesh deformated animations, and others will be skeletal ones.
Making all meshes have an animation component would make the code simpler
@arthurmco After the initial rewrite of the animation system, it would be good to support running some things in the GPU (mesh deform calculation is a good example)
Seems to work, but I need to create an animated mesh to be sure
Currently, support for animated meshes is poor.
We need to have it, so the game looks more dynamic, with moving constructions, like boats that moves their sails, or mills that moves their pads.
It needs to support mesh deformation, for simple animations, and skeletal animation, for more complex ones. It might need to support static ones, at least for now