Closed AvienReactor closed 2 years ago
I have the exact same issue with a different avatar, it just creates a clone and throws an index out of range exception. After hitting apply. The armature for the accessory has the exact same bones with the same names as the avatar, I tried doing it with Don't Reuse Bones enabled and disabled.
Working on a fix, should be up soon
Fixed as of of v1.1.6, sorry for the delay
was just about to commit a fix when I saw that it was already closed XD
Thank you
Hi, I've been trying to figure out a solution as to why I can't get the plugin to work for my avatar. I have my basic avatar already setup and working for VR and I wanted to find a faster way of adding clothes to him. So I took his armature and rigged a shirt on it. I then brought the new shirt with its armature into unity and followed the process from this video https://youtu.be/d1GgVg75NGA. But when I hit apply the shirt is still separated from my avatar and the only change I can find is the name of the shirt.
Unity Version: 2019.4.31f1 / VRChat SDK3
P.S. In the pictures I moved the two models apart to show that they're separated. The character also already has dynamic bones
I just found an error code that I get when I try it.