artieficial / ApplyAccessories

Useful tool for merging armatures in Unity and adding accessories in VRChat.
MIT License
68 stars 3 forks source link

Accessory clipped in the avatar, or scale broken at the legs (and Bounding Boxes?) #8

Closed Lusiiky closed 2 years ago

Lusiiky commented 2 years ago

Hi!

I've this problem with the Latex Clothes for Rexouium and legs that look broken.

By default, I get the same error as Issue #7: image

But if I re-export in scale All FBX in Blender, I get this problem at the legs: image

What it looks like by default: image

It works if I select "Don't Reuse Bones", but my goal in using ApplyAccessories is to avoid creating additional bones ^^'

And, by the way... wouldn't the Bouding Boxes be broken?

What can I do now..?

Thank you, Lupsoris

artieficial commented 2 years ago

The issue is that if the bones don't line up 1:1 (aka the armature of the clothing is not the same as the armature of the model), you will get these kinds of issues. Certain other components can also lead to these kinds of issues. Unfortunately there isn't really a good way to resolve this. I'm going to start remaking apply accessories for physbones anyways, so hopefully that will fix this issue.