Open Cristy94 opened 7 years ago
Currently to fix this I save the packect in userContex.vars as a hex
string.
Also, in the engine_ws.js
I added this check:
if (payload === undefined) {
debug("Error: Payload is undefined.");
return callback(null, context);
}
And updated this convert it from the hex string to an Uint8Array
if (typeof payload === 'object') {
payload = JSON.stringify(payload);
} else {
// if(payload) payload = payload.toString();
// Convert string payload to buffer
if(payload) {
var bytes = new Uint8Array(Math.ceil(payload.length / 2));
for (var i = 0; i < bytes.length; i++) bytes[i] = parseInt(payload.substr(i * 2, 2), 16);
}
}
Then just send the bytes
array.
Probably there could be a binary
options that does this conversion, as I didn't seem to find a way to save binary variables in userContext.vars
I want to integrate artillery-core with a WS application that uses Protobuf for encoding the messages. Is it possible to send binary data through the WS using artillery?