artnas / Unity-Plane-Mesh-Splitter

Split large meshes in Unity into smaller submeshes
MIT License
263 stars 41 forks source link

Possible support for Baked Lighting? #14

Closed AwkwardFerret closed 1 year ago

AwkwardFerret commented 1 year ago

Title pretty much sums up my inquiry here!

artnas commented 1 year ago

If you split your mesh and set submesh renderers as static then it should work just as you'd expect