artoolkitx / arunityx

artoolkitX for Unity, providing high-performance video acquisition, marker and texture tracking and full Unity Editor support
https://www.artoolkitx.org/
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Gradle build failed #15

Closed AntonDesyatov1 closed 1 year ago

AntonDesyatov1 commented 5 years ago

I tried to run BarcodeScene example. At first, it said that ARX.dll was missing, but I used one of the solution provided by users in the issues. Now I'm having the issue on building gradle step. This is full error message: `CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_171\bin\java.exe -classpath "D:\IDES\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

BUILD FAILED in 59s ] stdout[ Starting a Gradle Daemon (subsequent builds will be faster) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() Any help on that matter? I have linked my external tools, such as SDK and NDK to Unity preferences.

philip-lamb commented 5 years ago

Support for MIPS was dropped in NDK r18, but I'd have to take a look at where this is being invoked. The libARX build for android is currently working fine.