I tried to run BarcodeScene example. At first, it said that ARX.dll was missing, but I used one of the solution provided by users in the issues. Now I'm having the issue on building gradle step. This is full error message:
`CommandInvokationFailure: Gradle build failed.
C:/Program Files/Java/jdk1.8.0_171\bin\java.exe -classpath "D:\IDES\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
What went wrong:
A problem occurred configuring root project 'gradleOut'.
No toolchains found in the NDK toolchains folder for ABI with prefix: mips64el-linux-android
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
Support for MIPS was dropped in NDK r18, but I'd have to take a look at where this is being invoked. The libARX build for android is currently working fine.
I tried to run BarcodeScene example. At first, it said that ARX.dll was missing, but I used one of the solution provided by users in the issues. Now I'm having the issue on building gradle step. This is full error message: `CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_171\bin\java.exe -classpath "D:\IDES\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
What went wrong: A problem occurred configuring root project 'gradleOut'.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
Get more help at https://help.gradle.org
BUILD FAILED in 59s ] stdout[ Starting a Gradle Daemon (subsequent builds will be faster) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action
1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Any help on that matter? I have linked my external tools, such as SDK and NDK to Unity preferences.