Closed DCoelhoO2 closed 1 year ago
Same issue.
Redmi S2
I'm not sure about the newest version, but in the slightly older one the trick was to open the Android camera settings and choose a higher resolution. You can open it automatically if you detect it's the first time your app has started.
#if UNITY_ANDROID
using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) {
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("launchSettings");
}
#endif
Correction to the above - the new function in ARToolkitX is actually launchSettings instead of launchPreferencesActivity.
Modified the code above to show this.
Any updates on this issue? or any idea of what can be? @OptrixAU sadly our fix does not work for me :(
I want to give a look into it, some directions will help.
@DCoelhoO2
Have you solved the problem of low pixelated?
Any updates on this issue? or any idea of what can be? @OptrixAU sadly our fix does not work for me :(
I want to give a look into it, some directions will help.
Could you describe "Does Not Work For Me"? Does a camera selection page appear? Does it raise an error message?
New native video module should resolve resolution issues.
Hello, I've been using arunityx to assist me in a AR project that I'm working on, but I'm facing an issue. While testing the app in Unity everything is fine, but when I build it to android and test it in Android Studio, the video gets extremely low res, as show in the log. (I'll attach pictures showing what I mean, bellow) After building the apk and testing it, the video is still low res. (just like Android Studio) Any idea how to fix this?
Emulated device: Nexus 5X Tested devices: Xiaomi Mi A1 Vodafone Ultra 6