artoolkitx / arunityx

artoolkitX for Unity, providing high-performance video acquisition, marker and texture tracking and full Unity Editor support
https://www.artoolkitx.org/
Other
43 stars 22 forks source link

Building Unity package without all ARToolKit libraries #2

Closed dhawalbanker closed 6 years ago

dhawalbanker commented 6 years ago

Is it possible to build the package without ARToolKitx libraries? Because I am not able to understand

  1. I don't have ARTOOLKITX_HOME set.
  2. what to pass as a version number in arunityX-bin.sh

Error: You need to run ./build.sh before packaging. sed: /SDK/Frameworks/ARX.framework/Headers/AR/config.h: No such file or directory Version number invalid!

ThorstenBux commented 6 years ago

What doc are you referring to?

All documented here: https://github.com/artoolkitx/arunityx/blob/master/Quick%20start.md#build-arunityx

dhawalbanker commented 6 years ago

I was just referring to Source/packaging/packaging/readme.md

I will check Quick Start.md as well. Somehow it was not intuitive enough for me to look for anywhere else apart from readme.md and from the homepage (https://github.com/artoolkitx/arunityx). Now I see I missed the Quick Start link from home page. My bad.

ThorstenBux commented 6 years ago

Yes, there needs to be more documentation in the wiki and maybe a better pointer to the build.sh etc. I believe the packaging itself isn't documented either. Feel free to contribute to the wiki :) I might not get within the next weeks/months.

The basic reason for not providing a package is that it would need to be updated for all the changes to artoolkitX and the unity source, manually each time. I would have an auto build for that but as Unity3D only allows headless builds if one uses a professional license which we don't have I haven't set that up.

dhawalbanker commented 6 years ago

OK. Thanks. I will see if I do something about the wiki.