Thanks for everyone keeping this tool alive and healthy :)
Intro
I used to work with arunity5 (https://github.com/hsnk/arunity5) which I think is more efficient.I mean the camera resolution and detection is great and more accurate. However, it doesn't support arm64 processor on android.
So, I had to move to arunityx because it is the only artoolkit unity that supports arm64 android build.
Issue
In "moto z play" phone, the app can not recognise the "hiro" marker (building the sample scene). or to be more accurate I had to go back with the phone cam and when a recognisition is stablished, the cube appear like floating way above the marker. like in the front of the cam.
on the other hand, the app on "Oppo A3" phone works fine (i.e. the cube is there above the marker). Does anyone have this issue??
Also,may be this is not the right place to ask, but is there any chance for arunity 5.3 to support arm64?
Thanks for everyone keeping this tool alive and healthy :)
Intro I used to work with arunity5 (https://github.com/hsnk/arunity5) which I think is more efficient.I mean the camera resolution and detection is great and more accurate. However, it doesn't support arm64 processor on android.
So, I had to move to arunityx because it is the only artoolkit unity that supports arm64 android build.
Issue In "moto z play" phone, the app can not recognise the "hiro" marker (building the sample scene). or to be more accurate I had to go back with the phone cam and when a recognisition is stablished, the cube appear like floating way above the marker. like in the front of the cam.
on the other hand, the app on "Oppo A3" phone works fine (i.e. the cube is there above the marker). Does anyone have this issue??
Also,may be this is not the right place to ask, but is there any chance for arunity 5.3 to support arm64?
Again many thanks