Closed EtharBuildBot closed 1 year ago
This is probably just a matter of updating the ARX native lib to 1.1.7
cd arunityx/Source
./build.sh ios
Then open the project in Unity again.
Sadly @philip-lamb, no such folder exists in the 1.1.7 Unity asset I downloaded. So, do I need to rebuild the plugin from source in order to use iOS?
Ah, I had assumed you were working from the repo's "Package" folder. I'll see if I can reproduce. The 1.1.7 release unitypackage should have had the correct libARX v1.1.7 for iOS that exposes this function..
Where possible, I try to only test with the deliverables, as that is what general consumers will use.
While I was previously able to build, I couldn't run on device as Apple has updated their Xcode platform.
Now I cannot even build as I get the following error in Unity:
I'm at a loss :S