artoolkitx / arunityx

artoolkitX for Unity, providing high-performance video acquisition, marker and texture tracking and full Unity Editor support
https://www.artoolkitx.org/
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When building for iOS, Build Processor should check that either a info.plist exists or the Camera usage settings are configured #72

Closed SimonDarksideJ closed 1 year ago

SimonDarksideJ commented 1 year ago

I lost a fair amount of time building for iOS simply because the Camera Usage reason was not filled in, sadly with Unity this can lose a lot of time due to the way it builds iOS.

The toolkit should verify the existence of either:

This will save a lot of heartache making builds.

This should be validated as a pre or post build validation.

philip-lamb commented 1 year ago

It's set in the sample project, but you're exactly correct that it should be checked at build time for all projects.

philip-lamb commented 1 year ago

Fixed in #68