Closed RickBarretto closed 1 month ago
Hmm... 🤔
Can you please try one thing: if you go to vm/bundle/generator.nim and change the entire content of commandExists
to:
if findExe(cmd) == "":
echo "\t`" & cmd & "` command required; cannot proceed!"
quit(1)
does it progress past this step?
I did it exactly like that in the CI build workflow, and it apparently moves on to the next step (with another, totally different error, but again: that's 🪟🪟 ... lol)
Also, tiny hint on the --bundle
syntax:
arturo --bundle somescript.art
(this will create a somebundle
binary)info.art
must declare an executable:
in that case (which specific script is to be the entry point for the executable)--as:
option is only used if you want to rename the target binary to sth different than the default one ^, e.g. arturo --bundle --as:myscript somescript.art
(that is: instead of creating a somescript
binary, rename it to myscript
😉 )
Describe the bug I tried to test the new
bundle
feature, but this seems to be not finding thenim
compiler on Windows. Mynim
is into my system'sPATH
, and I can call it from the Powershell or Bash.To Reproduce![image](https://github.com/arturo-lang/arturo/assets/78623871/86c06ff5-fd70-4f40-b7e4-d0f25b106e5e)
Expected behavior Find nim as it is for Unix systems.
Desktop (please complete the following information):