Closed Javingka closed 8 years ago
Well, finally I made a seam in the mask to avoid the holes. It is not the cleanest solution, but makes the job by now.
I saw on the getFeatureIndex()
method from ofxFaceTracker.cpp file that I can know what are the ids of the different parts of the mesh, so I implemented within the template <class T> ofMesh ofxFaceTracker::getMesh(vector<T> points) const {....}
method in ofxFaceTracker.h, a 'filter' to set the 'seam' of the eyes and mouth closing its holes.
Anyway, any other idea or approach is very welcome.
Hello,
I need a little bit of orientation
I am trying to achieve a face substitution, using a 'mask' that is a 'faceless' image. I mean, replace my actual face with a face without eyes, mouth and nose.
The first problem was, if I passed an image without face, the ofxFaceTracker object didn't recognize any face obviously!.
So I thought, I can have two version of my mask image. one with the face so I can get the source points, and another faceless to use it as the texture.
So within loadFace, I pass the face image to the srcTracker as usual, and then I update the src variable.
Then, inside the update function I set the clone strength to a high number to make my face less prominent in the image, this is more or less working, but I need help with the mask. my questions:
How modify the mask mesh??, so avoid holes in the eyes and mouth. Do I need to modify the srcPoints vector ??.
Maybe there are some better approach to achieve what I want?
Thanks for the help in advance!