arturoc / nvidia-texture-tools

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Broken normalization of normal maps #212

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The change r1394 did drop the expansion and packing of normal maps from 
Compressor::Private::compress which was added in r1371 so now the 
normalizeNormalMap() once again operates on [0;1] instead of [-1;1] which leads 
to wrong results.

Original issue reported on code.google.com by jiri.kom...@gmail.com on 6 Dec 2014 at 7:06