Open GoogleCodeExporter opened 9 years ago
I think a flag return timer display above the flag would be better.
Original comment by Cory.Pou...@gmail.com
on 20 Dec 2013 at 4:36
That could work. I was going off the style of the asteroid spawn indicator,
which didn't display a countdown, but did show an image of a tiny asteroid
appearing seconds before producing the actual asteroid. I guess I just like a
little bit of surprise in Bitfighter! ;)
Original comment by Jomskylark
on 20 Dec 2013 at 7:19
If flag return time was ever implemented in other gametypes besides Rabbit, a
wiggle would be neat looking.
In Rabbit, the flag is usually already moving so fast between ships dropping it
that I don't think a wiggle would be very noticeable.
Cool idea though.
Original comment by skybax14
on 23 Dec 2013 at 9:33
If a flag was moving fast enough between ships to not have players notice its
wiggle animation, then the return timer wouldn't kick in anyway. Even with a
1-second timer, I doubt there'd be enough particles moving around to mask a
wiggle. And even if there were, this feature isn't intended for 1-second
timers. It is intended for timers of some seconds more in which there's a far
greater mystery as to when the timer may expire. I suspect most maps employ a
slightly longer return timer anyway.
I do agree though, that given its use being limited to only one game mode, then
it ought to be considered relatively low priority.
Original comment by Jomskylark
on 24 Dec 2013 at 5:21
What about blinking instead of wiggling?
Original comment by watusim...@bitfighter.org
on 2 Jan 2014 at 11:16
I was thinking blinking or sinusoidally flashing, as well.
Original comment by buckyballreaction
on 2 Jan 2014 at 11:51
That would be neat too! Maybe a slow blinking that speeds up when it's about to
disappear?
Original comment by Jomskylark
on 2 Jan 2014 at 11:59
I like blink as well.
Original comment by watusim...@bitfighter.org
on 12 Mar 2014 at 7:29
Original issue reported on code.google.com by
Jomskylark
on 20 Dec 2013 at 3:14