arunkumarmunusamy / bitfighter

Automatically exported from code.google.com/p/bitfighter
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onPlayerJoined() sometimes fails #387

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Change level to a level where there is a script that uses onPlayerJoined() 
in a levelgen
2. When you have a few other players (I had 4), onPlayerJoined() won't trigger 
for any of them (in my case)

What is the expected output? What do you see instead?
onPlayerJoined() won't fire

What version of the product are you using? On what operating system?
019a 9366:2beb93cf9887 tip

Original issue reported on code.google.com by corteocarl on 6 Feb 2014 at 1:57

GoogleCodeExporter commented 9 years ago
Fixed in rf6eb11293878

When a level starts, onPlayerJoined is fired for all existing clients 
(including bots that may be loaded via 'Robot' line)

Original comment by buckyballreaction on 6 Feb 2014 at 3:46