Open GoogleCodeExporter opened 9 years ago
Just to be clear: The alert should come when a player connects to the *game -
whether it be the editor, the lobby, or a server.
Original comment by Jomskylark
on 23 Feb 2014 at 7:07
Sorry, yes, I was tired and in a hurry when I typed that up. The notification
would happen when a player connected to the master server, in whatever capacity.
Original comment by watusim...@bitfighter.org
on 24 Feb 2014 at 11:15
Will probably require some new m2c methods:
1) m2cSendListOfConnectedPlayers() which gets fired when player first connects
to master;
2) m2cPlayerConnected() to send names of new players as they join; and
3) m2cPlayerDisconnected() to send name of players as they quit
For this case, we would probably show an alert or something when (2) was
triggered. But it seems to make sense to add the rest while we're at it
Original comment by watusim...@bitfighter.org
on 2 Mar 2014 at 9:29
Issue 410 has been merged into this issue.
Original comment by buckyballreaction
on 9 Mar 2014 at 1:02
Original issue reported on code.google.com by
watusim...@bitfighter.org
on 23 Feb 2014 at 5:05