For speedzones:
- Ship::processMove() which is called from idle() checks for speedzones below the ship every tick
- Speedzone checking like this may be needed because of speedzone rotation?
Also, teleporters may suffer from the same problem, but the code is a little
weird. Investigation needed...
Original issue reported on code.google.com by buckyballreaction on 28 Feb 2014 at 10:56
Original issue reported on code.google.com by
buckyballreaction
on 28 Feb 2014 at 10:56