Closed GoogleCodeExporter closed 9 years ago
Heck yes. Or change it to Blast or Zap sounds good enough. Let's vote for one
or the other!
Original comment by nothingm...@gmail.com
on 14 May 2014 at 3:21
No Blast is fine this isn't Zap anymore its Blastfighter :).
Original comment by amginea4...@gmail.com
on 14 May 2014 at 3:35
Here are the relevant strings (disregarding the ones with the -rules flag):
zap/HelpItemManager.h: "This is a Bitmatch game. Kill everyone!"
zap/HelpItemManager.h: "Kill everyone not on your team!"
zap/HelpItemManager.h: "Kill enemy cores and defend your own."
zap/HelpItemManager.h: "This is a Nexus game. Kill players, collect their
flags,"
zap/HelpItemManager.h: "Another player grabbed the flag (carrot)! KILL THEM!"
zap/rabbitGame.cpp: "%s killed the rabbit!"
zap/GameTypesEnum.h: "Simple combat game -- kill as many players as you
can. Also has a team variant where you can work together to rack up kills."
zap/GameTypesEnum.h: "Kill other players and grab their flags. Bring them
to the Nexus when it is open to score. Points grow geometricaly, so one big
score is worth more than two smaller ones."
zap/GameTypesEnum.h: "Grab the flag and hold on to it as long as you can.
Get the flag by killing the player who has it can getting it before other
players do."
zap/GameTypesEnum.h: "Win by killing all the enemy cores before they kill
yours."
zap/UIInstructions.cpp: "Kill the enemy's; defend yours OR DIE!"
And here are my suggested changes (slightly arbitrary):
zap/HelpItemManager.h: "This is a Bitmatch game. Blast everyone!"
zap/HelpItemManager.h: "Blast everyone not on your team!"
zap/HelpItemManager.h: "Blast enemy cores and defend your own."
zap/HelpItemManager.h: "This is a Nexus game. Blast players, collect their
flags,"
zap/HelpItemManager.h: "Another player grabbed the flag (carrot)! ZAP THEM!"
zap/rabbitGame.cpp: "%s zapped the rabbit!"
zap/GameTypesEnum.h: "Simple combat game -- blast as many players as you
can. Also has a team variant where you can work together to zap the other
team."
zap/GameTypesEnum.h: "Blast other players and grab their flags. Bring them
to the Nexus when it is open to score. Points grow geometricaly, so one big
score is worth more than two smaller ones."
zap/GameTypesEnum.h: "Grab the flag and hold on to it as long as you can.
Get the flag by zapping the player who has it can getting it before other
players do." (Grammar problem here, I'm not sure what's wanted)
zap/GameTypesEnum.h: "Win by blasting all the enemy cores before they blast
yours."
zap/UIInstructions.cpp: "Blast the enemy's; defend yours OR LOSE!"
Original comment by Camelrid...@gmail.com
on 14 May 2014 at 4:15
Uhh... that last post was me
Original comment by buckyballreaction
on 14 May 2014 at 4:16
Well, "zap" is still used when you.. "blast" a ship in the.. "blastfeed". :P
Original comment by nothingm...@gmail.com
on 23 May 2014 at 7:25
Fixed with r1f5bf221bc7a
Original comment by bkcon...@gmail.com
on 23 May 2014 at 7:38
Original issue reported on code.google.com by
bkcon...@gmail.com
on 14 May 2014 at 3:19