arunkumarmunusamy / bitfighter

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Change "kill" to "zap" in player-facing strings #429

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I know, it's kind of a weird request. But "kill" doesn't really match with the 
character of the game, and you can't really kill a ship. It's also a really 
strong word and when used in phrases such as "Kill everyone!" it loses all 
subtlety.

I think we should change "kill" to "zap" and make that sort of a motif.

Original issue reported on code.google.com by bkcon...@gmail.com on 14 May 2014 at 3:19

GoogleCodeExporter commented 9 years ago
Heck yes. Or change it to Blast or Zap sounds good enough. Let's vote for one 
or the other!

Original comment by nothingm...@gmail.com on 14 May 2014 at 3:21

GoogleCodeExporter commented 9 years ago
No Blast is fine this isn't Zap anymore its Blastfighter :).

Original comment by amginea4...@gmail.com on 14 May 2014 at 3:35

GoogleCodeExporter commented 9 years ago
Here are the relevant strings (disregarding the ones with the -rules flag):

zap/HelpItemManager.h:   "This is a Bitmatch game.  Kill everyone!"
zap/HelpItemManager.h:   "Kill everyone not on your team!"
zap/HelpItemManager.h:   "Kill enemy cores and defend your own."
zap/HelpItemManager.h:   "This is a Nexus game.  Kill players, collect their 
flags,"
zap/HelpItemManager.h:   "Another player grabbed the flag (carrot)!  KILL THEM!"
zap/rabbitGame.cpp:      "%s killed the rabbit!"
zap/GameTypesEnum.h:     "Simple combat game -- kill as many players as you 
can.  Also has a team variant where you can work together to rack up kills."
zap/GameTypesEnum.h:     "Kill other players and grab their flags.  Bring them 
to the Nexus when it is open to score.  Points grow geometricaly, so one big 
score is worth more than two smaller ones."
zap/GameTypesEnum.h:     "Grab the flag and hold on to it as long as you can.  
Get the flag by killing the player who has it can getting it before other 
players do."
zap/GameTypesEnum.h:     "Win by killing all the enemy cores before they kill 
yours."
zap/UIInstructions.cpp:  "Kill the enemy's; defend yours OR DIE!"

And here are my suggested changes (slightly arbitrary):

zap/HelpItemManager.h:   "This is a Bitmatch game.  Blast everyone!"
zap/HelpItemManager.h:   "Blast everyone not on your team!"
zap/HelpItemManager.h:   "Blast enemy cores and defend your own."
zap/HelpItemManager.h:   "This is a Nexus game.  Blast players, collect their 
flags,"
zap/HelpItemManager.h:   "Another player grabbed the flag (carrot)!  ZAP THEM!"
zap/rabbitGame.cpp:      "%s zapped the rabbit!"
zap/GameTypesEnum.h:     "Simple combat game -- blast as many players as you 
can.  Also has a team variant where you can work together to zap the other 
team."
zap/GameTypesEnum.h:     "Blast other players and grab their flags.  Bring them 
to the Nexus when it is open to score.  Points grow geometricaly, so one big 
score is worth more than two smaller ones."
zap/GameTypesEnum.h:     "Grab the flag and hold on to it as long as you can.  
Get the flag by zapping the player who has it can getting it before other 
players do."  (Grammar problem here, I'm not sure what's wanted)
zap/GameTypesEnum.h:     "Win by blasting all the enemy cores before they blast 
yours."
zap/UIInstructions.cpp:  "Blast the enemy's; defend yours OR LOSE!"

Original comment by Camelrid...@gmail.com on 14 May 2014 at 4:15

GoogleCodeExporter commented 9 years ago
Uhh... that last post was me

Original comment by buckyballreaction on 14 May 2014 at 4:16

GoogleCodeExporter commented 9 years ago
Well, "zap" is still used when you.. "blast" a ship in the.. "blastfeed". :P

Original comment by nothingm...@gmail.com on 23 May 2014 at 7:25

GoogleCodeExporter commented 9 years ago
Fixed with r1f5bf221bc7a

Original comment by bkcon...@gmail.com on 23 May 2014 at 7:38