arunkumarmunusamy / bitfighter

Automatically exported from code.google.com/p/bitfighter
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Zone flashing #438

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
In ZC games, zones flash when captured.  On levels with tons of zones, this can 
get annoying.  I believe there is an option in the INI to disable flashing; if 
not, add it.

The other thing that might help would be to synchronize zone flashing so at 
least it seems a little less chaotic.  Do this.

Original issue reported on code.google.com by watusim...@bitfighter.org on 1 Jun 2014 at 11:39

GoogleCodeExporter commented 9 years ago
This already exists:  GoalZoneFlashStyle in the INI can be set to 'None'

However, it doesn't work and I can't figure out why - I keep going around and 
around in circles on the config/Settings/IniSettings/GameSettings mutation that 
we have.

Could you clarify what the proper process is for getting values from the INI 
and using them in game?  I think that the idea is to use the new Settings class 
somehow...  but the GoalZoneFlashStyle doesn't seem to load (others like 
DisplayMode do load OK)

Original comment by buckyballreaction on 8 Jun 2014 at 2:59

GoogleCodeExporter commented 9 years ago
The Zone flashing style is fixed with r8c3f2c2800fc

Please open another issue if you really want to sync zone flashing.  I know 
some levels (like Biosynthesis) are built around the unsynchronized mechanic.

Original comment by buckyballreaction on 26 Aug 2014 at 3:03