Open GoogleCodeExporter opened 9 years ago
Scripts can send private messages which appear yellow. Is this not enough?
Original comment by buckyballreaction
on 29 Jun 2014 at 10:07
I was thinking more of levelgens making general announcements, rather than
personal messages to players. Something like "Here come the zombies!!"
Original comment by watusim...@bitfighter.org
on 29 Jun 2014 at 11:04
I have already coded in the ability for levelgens to do the /announce command,
which sends that big red message.
Original comment by buckyballreaction
on 29 Jun 2014 at 11:15
I forget the original use case for this, but imagine the zombie game that
bobdaduck created. Would that announcement be useful for letting players know
that the zombies were about to attack? If so, perhaps we can close this case.
Original comment by watusim...@bitfighter.org
on 29 Jun 2014 at 11:39
Yes. And in fact, it was used in several of bobdaduck's newer levels to alert
players of impending doom.
But maybe I misunderstood what this issue is about - are you thinking of
allowing other UI manipulation with scripts?
Original comment by buckyballreaction
on 30 Jun 2014 at 12:39
I was not specifically thinking about that... we've never had what I felt was a
compelling use case for that. I was just requesting a way for levelgen
scripters to add another dimension to what they could do, and was thinking
specifically of the zombie level as a good example of where a non-intrusive
message display could be used.
Original comment by watusim...@bitfighter.org
on 30 Jun 2014 at 7:53
Original issue reported on code.google.com by
watusim...@bitfighter.org
on 1 Jun 2014 at 11:41