Open GoogleCodeExporter opened 9 years ago
A dotted wall only exists because of some rounding code that happens to set a
zero length wall to a length of 1, in the vertical direction. Because it is
always in the vertical direction, I think that the horizontal forcefields are
missing hitting the wall because it is so thin at that angle.
But since it works in-game, I suspect collision detection for the FF might be 1
pixel off somewhere in the editor...
Original comment by buckyballreaction
on 1 Nov 2014 at 4:17
Original issue reported on code.google.com by
Jomskylark
on 30 Oct 2014 at 3:33