Open Paolo07700 opened 6 years ago
I think this issue is not nginx-rtmp related. I've achieve almost zero latency with https://github.com/lieff/minirtmp -> nginx-rtmp -> ffplay -fflags nobuffer [rtmp-url]
Note nobuffer option for ffplay player. Without it player introduce 2 second pre-buffer delay.
Sorry I am a novice, in this area. What should I do with this? And how ?
Since I do not see any issues with latency in nginx-rtmp (except possible network problems), problem probably should be in streamer and/or player.
But... There are no optimal config for nginx config ? And what is "minirtmp" and the code you showed me ? Sorry I'm very novice to this. I only created a server with a tutorial in the obsproject forum website.
I've use almost default config for test:
worker_processes 1;
events {
worker_connections 1024;
}
rtmp {
server {
listen 1935;
application myapp {
live on;
hls on;
hls_path ../rtmp/hls/;
hls_fragment 15s;
}
}
}
http {
include mime.types;
default_type application/octet-stream;
sendfile on;
keepalive_timeout 65;
server {
listen 8080;
server_name localhost;
location /stat {
rtmp_stat all;
rtmp_stat_stylesheet stat.xsl;
}
location /stat.xsl {
root ../rtmp/;
}
location /control {
rtmp_control all;
}
location /rtmp-publisher {
root ../rtmp/test;
}
location / {
root ../rtmp/test/www;
}
location /hls {
types {
application/vnd.apple.mpegurl m3u8;
}
root ../rtmp/;
add_header Cache-Control no-cache;
add_header Access-Control-Allow-Origin *;
}
error_page 500 502 503 504 /50x.html;
location = /50x.html {
root html;
}
}
}
"minirtmp" is not a complete application, but you can test nginx-rtmp latency and create streamer/player application with low latency using it.
If you are using obsproject as streamer, you can test if it's part of a problem. Just use ffplay -fflags nobuffer [rtmp-url] as player and test if latency exists. If there no latency in this configuration - player is your problem.
Hello, I'm new! I am president and founder of a French association oriented in the audiovisual field. I have a project to make live streaming with several cameras, and computers (video game), for that I have to recover images and its webcams from computers but also the image of their screens. So far I use the solution of NDI over network, but this solution has become pay and I can not find other ways to do this without latency.
How to do ?
Thank you !