We need to test out how to embed geometry into a complex environment. For example, if we want to turn the floor into lava, we will need to do the following:
Invisibly render the existing real environment
Use that to create a contour boundary for lava to appear in
Create geometry that fits the contour of the wall
Animate it appearing and maybe bouncing off walls if we're ambitious
We need to test out how to embed geometry into a complex environment. For example, if we want to turn the floor into lava, we will need to do the following: