If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.
[x] create Polygon.isTooLarge()
[x] create dummy Polygon.subdivide() with nothing inside (maybe add a // TODO: implement)
[x] in ArxMap.finalize() go through every polygon and if it .isTooLarge() then .subdivide()
If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.
Polygon.isTooLarge()
Polygon.subdivide()
with nothing inside (maybe add a// TODO: implement
)ArxMap.finalize()
go through every polygon and if it.isTooLarge()
then.subdivide()
Polygon.subdivide()