Open meszaros-lajos-gyorgy opened 6 months ago
The question is: how would the code know that this piece of map data's cached value needs to be invalidated? Two parts make up the caching here: the initial data and the instructions. We can assume that the original level data never changes, but how to store the intructions and compare them to a later version to see if they changed?
loading a piece of an existing map when only a small portion of it is needed is quite wasteful and would be nice if it could be cached in the cache directory.