Occasionally there is a crash because sock.h is undefined when trying to mark a player as disconnected. It's unclear to me why this is happening, but theoretically this commit should prevent this situation from happening as we should now always have a .h on hand.
Occasionally there is a crash because sock.h is undefined when trying to mark a player as disconnected. It's unclear to me why this is happening, but theoretically this commit should prevent this situation from happening as we should now always have a
.h
on hand.