arxarian / kbang

Automatically exported from code.google.com/p/kbang
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Symlink problem #44

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. make symlink from /usr/share/kbang/kbang-client to /usr/bin/kbang
2. start kbang
3. problem loading gfx/* files and no pictures in game

What is the expected output? What do you see instead?
pictures in game

What version of the product are you using? On what operating system?
0.1.3 linux

Please provide any additional information below.
I've made ebuild (gentoo packaging system) but it's useless because the
game doesn't work as mentioned above.

Original issue reported on code.google.com by pvohn...@gmail.com on 16 Jul 2009 at 2:34

GoogleCodeExporter commented 9 years ago
I think you solved it yourself, but for sure - its only needed to copy "gfx" 
folder from archive (at win build, there 
is, i dunno how about another archive) to the same location, where kbang binary 
is / or you must start it from 
directory, where "gfx" is .. i dont know now ..

(but if it dont work from box, it is bug :) )

Original comment by jankr...@gmail.com on 19 Jul 2009 at 6:20

GoogleCodeExporter commented 9 years ago
I know about this issue for a long time and I'm working to make KBang more 
linux-
distributions-friendly. Actually I've already fixed that issue in r168. I've 
also 
created an ebuild, but it now requires kbang-0.1.3.168-src.tar.bz2 (the naming 
is 
bad, but it's just for testing). You can create this file yourself by getting 
r168 
from trunk and packing it into archive.

I'm not very familiar with ebuilds. I've just created it from another ebuild 
(PokerTH) and it works. I'd be glad if you could check the ebuild and fix bad 
things.

Original comment by MacJar...@gmail.com on 4 Sep 2009 at 5:43

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