Describe the bug
I do not see any triggers show up.
To Reproduce
1.) Created a fighter with
Melee Attack feature
Carve an Opening flex attack
Deadly Assault flex attack
Precision Attack flex attack
2.) Brought out a Bear creature.
3.) Select fighter
4.) Hover over Bear
5.) Execute the Melee Attack
Expected behavior
My expectation is that when the chat card is created, and the triggers are searched, each valid trigger should populate on the card. (Is that the expectation? I'm not sure, I can't find any documentation.)
Desktop (please complete the following information):
OS: iOS
Directly using FVTT (not via browser)
Foundry Version 11.315
Ventura 13.6.3
Additional context
In looking at source code specifically in Triggers.mjs, function evaluateRow, there is a loop that processes registered triggers. On lines 44-45, the function will exit with the first isActive that returns true. This does not seem correct to me (unless my understanding of how triggers work is wrong).
Describe the bug I do not see any triggers show up.
To Reproduce 1.) Created a fighter with
Expected behavior My expectation is that when the chat card is created, and the triggers are searched, each valid trigger should populate on the card. (Is that the expectation? I'm not sure, I can't find any documentation.)
Desktop (please complete the following information):
Additional context In looking at source code specifically in
Triggers.mjs
, functionevaluateRow
, there is a loop that processes registered triggers. On lines 44-45, the function will exit with the firstisActive
that returns true. This does not seem correct to me (unless my understanding of how triggers work is wrong).