Open ben opened 2 months ago
I'd argue between the on-drop duration dialog, embedded macros and embedded AEs this is as supported as it can be in 1.31.0 - weird durations like "until you are next missed" or strange conditions aren't supported, but it's not due to lacking a syntax to express them, it's because we don't have the necessary events or context and so have to rely on the human.
Currently the system does some NLP to figure out if ongoing damage should get a draggable tag in a chat message, and encodes what to do with it when it's dragged. Maybe it would be better if we could register an HtmlEditor enricher in
CONFIG.TextEditor.enrichers
that could interpret a syntax to make these things more explicit and allow for things that don't work now.Some examples where this could be handy: