Closed asacolips closed 7 months ago
In GitLab by @mclemente on Mar 14, 2024, 13:06
Commented on src/module/pbta.js line 238
Change this to if (game.modules.get("babele")?.active) {
, otherwise it will break worlds where the module is installed but not active.
In GitLab by @DjLeChuck on Mar 14, 2024, 13:11
Commented on src/module/pbta.js line 238
Woops you’re right!
In GitLab by @DjLeChuck on Mar 14, 2024, 13:12
Commented on src/module/pbta.js line 238
changed this line in version 2 of the diff
In GitLab by @DjLeChuck on Mar 14, 2024, 13:12
added 1 commit
In GitLab by @DjLeChuck on Mar 14, 2024, 13:13
resolved all threads
In GitLab by @Asacolips on Mar 15, 2024, 11:13
approved this merge request
In GitLab by @Asacolips on Mar 16, 2024, 12:37
mentioned in commit 65ab4919cb18f513bf54aa94d99bb200bb363751
In GitLab by @DjLeChuck on Mar 14, 2024, 07:29
Merges fix-playbooks-with-babele -> master
utils.getPlaybooks
is called during theready
hook.As he load data from compendiums, it’s not working well when using Babele because Babele is not ready yet, so translations are not loaded.
With this fix, if Babele is present we use it’s
babele.ready
hook, but if he’s not, nothing change.