rollResults currently expects set integer values. It would be great if there would be an option to define a counter-roll instead for dynamic difficulty, similar to how Ironsworn works.
To summarize, Ironsworn has the player roll d6 + Stat against 2d10, with success depending on how man of the d10/difficulty dice rolled below the player's roll. For example, a 5 rolled against d10 rolls of 3 and 6 would be a partial success, a 7 would be a full success, and a 2 would be a failure.
This could be a toggle (Rolled Difficulty) and a dice size (here: d10) to be set that would override the rollResults difficulties.
rollResults currently expects set integer values. It would be great if there would be an option to define a counter-roll instead for dynamic difficulty, similar to how Ironsworn works.
To summarize, Ironsworn has the player roll d6 + Stat against 2d10, with success depending on how man of the d10/difficulty dice rolled below the player's roll. For example, a 5 rolled against d10 rolls of 3 and 6 would be a partial success, a 7 would be a full success, and a 2 would be a failure.
This could be a toggle (Rolled Difficulty) and a dice size (here: d10) to be set that would override the rollResults difficulties.