Closed asadm closed 10 months ago
I shouldn't be allowed to do:
PlayroomKit.InsertCoin(() => {}) PlayroomKit.SetState(...)
All methods that are called before playroom has initialized should fail.
Currently we are only logging the error. by fail do you mean to crash / stop execution if InsertCoin is not initialized? @asadm
logging error is fine
Does it print error in console in mock mode too?
I shouldn't be allowed to do:
All methods that are called before playroom has initialized should fail.