Closed asadm closed 5 months ago
In the demo project: https://docs.joinplayroom.com/demos/unity/index.html
The unity Input system is capturing the keystrokes and not sending them to input box. Can we fix this by not starting input capture on unity until insertCoin callback is called, in example project.
Adding WebGLInput.captureAllKeyboardInput = false; before InsertCoin() and setting it to true in the callback fixes this.
WebGLInput.captureAllKeyboardInput = false;
can we add it to sdk itself if skipLobby is not set.
In the demo project: https://docs.joinplayroom.com/demos/unity/index.html
The unity Input system is capturing the keystrokes and not sending them to input box. Can we fix this by not starting input capture on unity until insertCoin callback is called, in example project.