Closed SaadBazaz closed 2 weeks ago
We already have a OnDisconnect(callback) implemented:
public static void OnDisconnect(Action callback)
{
CallbackManager.RegisterCallback(callback);
OnDisconnectInternal(onDisconnectCallbackHandler);
}
JS Side::
OnDisconnectInternal: function (callback) {
if (!window.Playroom) {
console.error(
"Playroom library is not loaded. Please make sure to call InsertCoin first."
);
return;
}
Playroom.onDisconnect((e) => {
console.log(`Disconnected!`, e.code, e.reason);
dynCall("v", callback, []);
});
},
Got it; big confusion from my side. I'll close the issue and inform, then.
What do you want to see?
A function similar more to onPlayerJoin than onQuit. Basically covers a bit of #76 .
Docs reference to upstream: https://docs.joinplayroom.com/apidocs#ondisconnectcallback
Link to original discussion
https://discord.com/channels/997752993598419044/1128151935669764096/1253190034815848509