What steps will reproduce the problem?
1. Try using collideWith() between rays or other bounding volumes
What is the expected output? What do you see instead?
The collision should be computed, instead an UnsupportedCollisionException is
thrown.
The implementation of the collideWith() method on bounding volumes doesn't take
into account collisions with other rays or bounding volumes
Original issue reported on code.google.com by ShadowIs...@gmail.com on 15 Nov 2011 at 1:32
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 15 Nov 2011 at 1:32