What steps will reproduce the problem?
1. Load a blender model that has a mesh with less than 65536 vertices.
What is the expected output? What do you see instead?
The loaded mesh should use a VertexBuffer with the format UnsignedShort, but
instead uses UnsignedInt which uses twice as much memory.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 16 Nov 2011 at 6:26
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 16 Nov 2011 at 6:26