asafbibas / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Blender loader doesn't compress index buffers #428

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Load a blender model that has a mesh with less than 65536 vertices.

What is the expected output? What do you see instead?
The loaded mesh should use a VertexBuffer with the format UnsignedShort, but 
instead uses UnsignedInt which uses twice as much memory.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 16 Nov 2011 at 6:26

GoogleCodeExporter commented 8 years ago

Original comment by ShadowIs...@gmail.com on 16 Nov 2011 at 6:28

GoogleCodeExporter commented 8 years ago
Fixed.

Original comment by mrogu...@poczta.fm on 8 Dec 2011 at 12:06