What steps will reproduce the problem?
1. Load the attached model file
What is the expected output? What do you see instead?
The model has no animations, therefore an AnimControl doesn't have to be
attached on the model. However since the model does have an armature, a
SkeletonControl should be created so that the user can manually control the
bones.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 16 Nov 2011 at 7:13
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 16 Nov 2011 at 7:13Attachments: