asafbibas / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Proper blending in BoneAnimation #478

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Under certain circumstances models will appear to enter their bind pose when 
blending from one animation to another. 
See test case:
http://jmonkeyengine.org/groups/general-2/forum/topic/skeletal-animation-blendin
g/?topic_page=1&num=15#post-164931

What is the expected output? What do you see instead?
This happens due to the blending algorithm incorrectly blending from the bind 
pose onto the animation for each weight, instead of setting the first weight 
animation and then blending into the other weights.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 14 Mar 2012 at 4:03

GoogleCodeExporter commented 8 years ago

Original comment by ShadowIs...@gmail.com on 25 Mar 2012 at 4:37

GoogleCodeExporter commented 8 years ago
There was another bug caused as a result of the change required to fix this 
bug. Both bugs were fixed in the end by changing the design of the system 
slightly.

Original comment by ShadowIs...@gmail.com on 29 May 2012 at 1:30