asafbibas / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Game launcher fails to detect refresh rate on Linux X-Windows multi-headed display #488

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
I purchased 3079 on Desura this evening. Great game.

Initially, I could not start the game fullscreen. The dialog only offered my 
monitor's native resolution and question marks in the refresh rate box. Trying 
to start the game with these options gave me the following error message: Your 
monitor claims to not support the display mode you've selected. The combination 
of bit depth and refresh rate is not supported."

This happened with both OpenJDK and Sun Java. As a normal user and as a 
super-user.

I have a two monitor desktop. Unplugging one monitor fixed the issue, the 
start-up dialog gave me a proper refresh rate and I could enter the game. After 
running the game once successfully, it now starts properly when the second 
monitor is plugged in. Exiting the game, however leaves  the secondary monitor 
off.

Original issue reported on code.google.com by peter.f.smith on 8 Apr 2012 at 2:09

GoogleCodeExporter commented 8 years ago
Scratch that about the secondary monitor not being re-actived. That works fine.

Original comment by peter.f.smith on 8 Apr 2012 at 2:38

GoogleCodeExporter commented 8 years ago
The error mentioned above would appear if in general there's no capability of 
going fullscreen, regardless of the chosen settings. It seems that currently 
LWJGL does not support a multimonitor configuration so although this bug is 
valid, it does not apply to jME3 but LWJGL instead. For this reason the bug is 
marked invalid.

Original comment by ShadowIs...@gmail.com on 1 Jun 2012 at 3:58