What steps will reproduce the problem?
1. Load a model that has a UVMap assigned to it, but no material.
What is the expected output? What do you see instead?
Upon loading, the model will have no TexCoord VertexBuffer, even though the
model in Blender does have a UVMap. I expect the UVMap to be loaded regardless
if there's a material assigned to the model or not.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 12 May 2012 at 8:15
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 12 May 2012 at 8:15