asafbibas / jmonkeyengine

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Blender loader does not load UV coordinates if no material is assigned to the model #495

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Load a model that has a UVMap assigned to it, but no material.

What is the expected output? What do you see instead?
Upon loading, the model will have no TexCoord VertexBuffer, even though the 
model in Blender does have a UVMap. I expect the UVMap to be loaded regardless 
if there's a material assigned to the model or not.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 12 May 2012 at 8:15

GoogleCodeExporter commented 8 years ago
Fixed.

Original comment by mrogu...@poczta.fm on 20 May 2012 at 7:08