Open GoogleCodeExporter opened 8 years ago
I think an issue is that some games may want to allow slightly greater than 90
degrees or clamp at slightly less than 90 degrees. The angle to use is a bit
arbitrary.
It just happens to be that exactly 90 to -90 degrees all has a positive y in
the up vector. To do proper angle clamping, fly cam has to be rewritten to use
angles instead of relative quaternions. Though I suppose arbitrary angles
could be encoded in the y threshold as long as they are symmetrical... but this
is not the least of fly cam's issues.
I think this issue in the tracker is a good one, though. Even if flycam never
changes (and for a test camera it's important not to clamp the angle, I think)
then at least people will have a place to look for one of the easy solutions.
Original comment by PSpee...@gmail.com
on 12 Feb 2014 at 6:46
Could add some properties to FlyByCamera that allow people to set the clamping
range min and max along Y and/or X.
Original comment by Shakur...@gmail.com
on 11 Mar 2014 at 10:50
Original issue reported on code.google.com by
sg...@sonic.net
on 12 Feb 2014 at 5:13