I’m throwing a Ghost controller to a solid TerrainQuad and I want to detect
the collision when it actually hit the ground.
But instead, it looks like the TerrainQuad is overlapped when the Ghost
overlaps the TerrainQuad’s bounding box.
Try this:
http://pastebin.com/3JuiwzfH
When you click the mouse, you should get instantly get the collision, unless
you are at the top of the highest mountain…
I’ve tested with jBullet and native Bullet.
The documentation samples uses ray casting for checking collision and are
unaffected by this bug.
Original issue reported on code.google.com by michelem...@gmail.com on 18 Jul 2014 at 9:21
Original issue reported on code.google.com by
michelem...@gmail.com
on 18 Jul 2014 at 9:21