asanetargoss / Changeling

Shapeshifting mod and morphing API for Minecraft
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2656333-asanetargoss-miscellaneous-mods-changeling-and
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Suggestions (Vanilla Minecraft) #27

Open fatandstupid opened 4 years ago

fatandstupid commented 4 years ago

These are things I have seen in Vanilla Minecraft that I think could be added to the game for authenticity.

I understand if this is too much, but it would be nice to see this since it would stay true to the mobs of Vanilla Minecraft. I hardly know anything about programming, but if there is something you need help with like typing out code, I wouldn't mind assisting.

James103 commented 4 years ago

Some of these items were things that I was gonna suggest anyway, including the evoker powers, guardian laser, etc. Nevertheless, here are my thoughts:

Remove Endermen being mad at you staring at them?

Maybe have that only apply if you are morphed as an Enderman?

Add fear from villagers when you're any type of zombie?

In other words, villagers should run away from you and not trade.

Add Endermen stealing blocks?

That would be similar to the Carry On mod by MrCrayfish, which may be out of scope for this mod.

Add charged creepers

@asanetargoss already said that lightning affecting morphed players is out of scope, but the only way to get this would be kill a charged creeper, which requires lightning to produce.

Maybe you could add different ability keys. Like Ability 1: V, Ability 2: X.

This would be required for the following mobs for all abilities to work:

Allow skeletons to ride spiders

@asanetargoss said that jockey morphs are not possible in this mod, but he also said that "mobs riding the player would be interesting" (#10).

asanetargoss commented 4 years ago

ack

fatandstupid commented 4 years ago

Remove Endermen being mad at you staring at them? Maybe have that only apply if you are morphed as an Enderman?

Add fear from villagers when you're any type of zombie? In other words, villagers should run away from you and not trade.

  • Yes, exactly. For zombies, husks, baby ones, etc.

Add Endermen stealing blocks? That would be similar to the Carry On mod by MrCrayfish, which may be out of scope for this mod

Add charged creepers @asanetargoss already said that lightning affecting morphed players is out of scope, but the only way to get this would be kill a charged creeper, which requires lightning to produce.

Maybe you could add different ability keys. Like Ability 1: V, Ability 2: X. This would be required for the following mobs for all abilities to work:

Wither (black and blue skulls, see #21) Enderman (teleportation and carrying blocks) Shulker (shooting bullets, teleportation, and open/close) Evoker (summon fangs and summon vexes) Guardian and Elder Guardian (laser and thorns, see #26)

  • Yeah, that would be nice

Allow skeletons to ride spiders @asanetargoss said that jockey morphs are not possible in this mod, but he also said that "mobs riding the player would be interesting" (#10).

fatandstupid commented 4 years ago

Two more things: I'm unsure about other mobs and their weaknesses, but the Enderman still has that "Player Hurt" sound when touching water or lava.

Finally, are you able to trigger the death sounds of the mob you're playing as when you die?

asanetargoss commented 4 years ago

Most of these are pretty good suggestions. Here is how I would amend:

Spectator mode shaders

Only a few mobs have this, and the ones that do may not be great to use from a gameplay perspective, so I'll have to pass on this.

Make Endermen as strong as they are in game

A few people have suggested attack damage with bare fists being proportional to the mob's attack damage, which would involve an addition to morphs.json.

Remove Endermen being mad at you staring at them

Iron and Snow Golems attack you as a monster

fear from villagers when you're any type of zombie

creepers not attack you as an Iron Golem and Snow Golem

These are great, but they all involve overriding Mob AI in non-trivial ways. I don't want to 100% rule these out, but I'm going to say no for now.

Add charged creepers

It should, in principle, be possible to acquire this morph by killing a charged creeper, but currently there is no difference in explosion radius. That may be worth implementing.

fatandstupid commented 4 years ago

I really appreciate you looking at this and replying swiftly. Thank you.