Free 2D game development tool focused on the recent video cards for hardware acceleration and shader effects. It may be used to develop any style of game, such as top-down view RPG's, side scrollers and shoot'em up games. The main goal of this engine is to provide high-quality lighting, shadow and particle effects with an easy to use visual interface and a simple and direct scripting system.
From Rhogar in the mailing list:
"Though I've found another strange thing on Android.. if I stop drawing the string in the gameloop function for the FPS the screen shrinks down to like a 20px square somewhere on the screen. I got around this by having the string drawn with an alpha of 0, but I was just wondering if there's any way around this to avoid unnecessary processing?"
From Rhogar in the mailing list: "Though I've found another strange thing on Android.. if I stop drawing the string in the gameloop function for the FPS the screen shrinks down to like a 20px square somewhere on the screen. I got around this by having the string drawn with an alpha of 0, but I was just wondering if there's any way around this to avoid unnecessary processing?"