Closed ipaleka closed 3 hours ago
It is revealed after recent optimization deplyoments that for heavy bundles/addresses a lot of CPU time is spent on random seed invocation for mve amount fragments.
The issue is resolved (for now) by using a four-times faster random number generator routine.
It is revealed after recent optimization deplyoments that for heavy bundles/addresses a lot of CPU time is spent on random seed invocation for mve amount fragments.