Closed fall2019 closed 1 year ago
will check it at the weekends
See artefacts when inside the god rays. Also metal surfaces like lion head are lit weirdly...
1 fix artefacts shown in image 2 add component
need check for bounds to not sample closest shadow map that can be clipped. Or maybe I should change the clip algorithm for shadow maps... Not sure if its possible
Hmmm It suppose to be wall
So boundary issue should disapear by just tweak the projection distance
So boundary issue should disapear by just tweak the projection distance
Add a render pass for god rays effect. pls review.